OnyX — An Interview with Joël Barrière
Joël Barrière explains how OnyX grew from four checkboxes into a free Mac utility that he has maintained for more than twenty years.
Conversations with developers and creators about the work behind their apps.
Joël Barrière explains how OnyX grew from four checkboxes into a free Mac utility that he has maintained for more than twenty years.
George Nachman explains why he continued iTerm as iTerm2, the difficult problems inside a terminal emulator, and how he has kept it free and open source.
Martin Lexow explains how Theine became feature complete, why long-lasting design matters, and how he has supported it for more than ten years.
Nick Moore explains how PopClip began, how its core interaction survived years of macOS changes, and why simplicity matters in long-term app development.
Thorsten Karrer explains why Display Menu was created, how Retina support was reverse engineered, and what keeps this focused Mac utility alive.
Russell Gray explains why WiFiSpoof began, the App Sandbox challenge, and what helped this focused Mac utility survive years of platform changes.
Thomas Tempelmann explains the file-system knowledge behind Find Any File, the features users requested, and why it remains a one-time purchase.
James Thomson explains how PCalc began in 1992, survived major Apple platform transitions, and remained a one-time purchase.
Bjango explains how iStat Menus grew from Dashboard widgets and what it takes to support changing Mac hardware for nearly two decades.
Objective Development explains how Little Snitch changed over two decades and what keeps the team building it through major macOS transitions.
Richard Hult explains why Keyboard Pilot returned, what its modern rewrite required, and how small updates can keep an app alive for years.
Adrián Granados shares how WiFi Explorer and WiFi Signal grew from a research tool into dependable apps for Wi-Fi professionals and Mac users.